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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Wolfenstein Texture mapping problem
- Date: 9 Mar 1996 10:50:48 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Distribution: world
- Message-ID: <4hrnq8$t3c@nadine.teleport.com>
- References: <4g5mv0$sns@news01.uni-trier.de> <4gimj3$4lp@news01.uni-trier.de> <4glh4j$rgg@maureen.teleport.com> <4guqo5$4l9@news01.uni-trier.de> <4h2b1v$cn0@maureen.teleport.com> <4hpdoh$8b0@oak25.doc.ic.ac.uk>
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- Martin Frost (mdf@doc.ic.ac.uk) wrote:
-
- : In article <4h2b1v$cn0@maureen.teleport.com>, sschaem@teleport.com (Stephan Schaem) writes:
- : > movea.w (a0),(a1)+
-
- : I'm not sure you mean that.
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- true, move.w (a0,d4.w*2),(a1)+
-
- Stephan
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-